
I want to compile the game from source, how do I do that? Game prerequisitesĮnsure that you have Python 3 installed on your computer, as well as the appropriate C/C++ development tools for your platform (Windows and Linux are supported). These are liable to be buggy and will not be representative of the final game. Please note, however, that at time of writing only pre-release versions of the game are available for testing purposes. The Xash3D (GoldSrc) engine was chosen because its codebase is fully available, it's smaller and simpler than Source, it's closer to the genuine Nightfire engine, and it doesn't come with the expectation that games will be photorealistic (I don't have the time or the energy as a single hobbyist to be working on some sort of HD photorealistic remake).
#James bond 007 nightfire skidrow mod#
The primary purpose of this mod is to recreate and improve the experience of the PC version of Nightfire, and to provide in the process an open-source codebase that will allow for extension and refinement. They were on custom servers, but you couldnt just get the files to play on your own and have for life.Open-source reboot of James Bond 007: Nightfire.
#James bond 007 nightfire skidrow mods#
Age of Empires, Command and Conquer, Total Annihilation, TA:Kingdoms, Starcraft, Warcraft 2, Army Men 2, Warzone 2100 were the RTS's, then the FPS games, oh my god.Tribes and Tribes Vengeance, Quake 2 3 and 4, Unreal UnrealTournament UT2003 Unreal 2and UT2004, James Bond Nightfire of course, Half Life, HL: Opposing Force, HL: Counter Strike, Red Faction 1 and 2, Soldier of Fortune 1 and 2, should I keep going? I still play ALL of these games occasionally! Some way more than others, UT and TA have the most custom mods maps mutators and built in map editors so those games will NEVER DIE! Nightfire however, it use to have a few cool mods but, I never found download links to them. The 1997-2005 was like the golden era, there were SO MANY CHOICES for PC games, whether it be FPS, RPS, RPG, honestly the best games ever were from this period.

I love PC games from this era! Actually I love all games from this era, but out of ones on the PC. Below are in-game screenshots of the new Bond Suit and Remington Stone models. This release will also include a few new multiplayer maps, as well as Nightfire's player and bot models being replaced with characters from the the mod's campaign (for example Drake will be replaced with the mod's villain Remington Stone), however the classic Bond characters such as Oddjob and MayDay will be kept original.

Speaking of releases, I have decided to forgo the second demo idea and instead have been focusing on developing missions one to four to be released as the first "chapter" of the campaign. I really want the mod to be the best it can be and know that I'm not the right person for sorting out the more complex models, so am asking that anyone who would be willing to help out with the models to please get in touch, without that help I can't say when the first release of the mod will be.


First of all as I mentioned in the last update, there were plans for a second demo to be released earlier in the year which obviously didn't happen, the main reasons being that my modelling skills are pretty basic and unfortunately animating the required custom models for the mod is currently beyond my capabilities. Apologies for not posting any updates for so long, it's been a busy year for me but I have been working on the mod where possible.
